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Pocket Legends Review
Since Pocket Legends was released back at the iPad launch, Spacetime Studios has continued to reward players with awesome post-launch support. There are now dozens upon dozens of instances, PvP, a quest system, initiating areas for each race, and more. In this review update we’ll cover a few of the spotlights of recent developments in the world of Pocket Legends.
Questing is a vital element to any RPG, and Pocket Legends has after all added this in its newest “Adventure” update. The first part of this comes in the form of 3 different initiating zones, one for each race. These explore a few light backstory on the characters and introduce you to game mechanics. They’re in addition single player experiences, so you is not going to find other players inside with you.
Each of these ends with you taking a portal into the main town, which serves as a hub for pretty well everything. Here you’ll take on quests in the first 3 instance packs accesible in the game. These can be done with other players, which helps keep things moving rapidly. The developers are promising quests in other areas in future updates.
Grouping with other players just got a heck of a lot easier. going after in the footsteps of WoW’s random instance finder, you’ll be able to click a button and instantly be grouped with other players in the instance of your measure. If you’d like to select a group from a list, that option is yet available, but automatically jumping to the field where you require to quest and having others playing alongside you isn’t something we’d pass up.
Pocket Legends has also lately added player vs player fight. Entering a PvP match goes after the same basic system as grouping for an instance and pits you contrary players of the same level. The two types currently accesible are 3v3 and 6v6, both of which must be bought separately.
One misstep is how in-app pays money for are now handled. in place of each item having a dollar price, you’ll now require to buy them with an in-game currency called “platinum”. Platinum is purchased in bulk, much like the system Ngmoco has adopted for their a numerous games. On one hand, a few items will cost less than $.99 in argument, but it in addition adds an additional layer to making transactions that ends up getting into the way.
The UI and menus are even overly-complicated furthermore, especially when we refer to the store. There are tons of verify boxes, tabs, advanced choices, and more that can mess up players. Hopefully this will be one of the following items to be addressed in a future update. If Blizzard’s recent developments with WoW are any indication, players like simplification without sacrificing depth.
Despite these lingering issues, Pocket Legends is one step closer to that fully-fledged MMO we’ve been looking ahead to. We still are not convinced that it has reached should have status, but if you’re at all interested and still haven’t checked it out, we very recommend downloading it for free.